The scale and creativity needed to breathe life into massive animated cities presented us with one of our most epic challenges to date. We evolved our technology, toolsets, and workflows to give artists the tools to tackle this challenging work.
We created environments with immense scope and scale to host all the action, including the floating sky city Airhaven and the mountain city Shan Guo. A film of immense imagination, our work consisted of exciting aerial battles, fast-paced action sequences, and fiery futuristic explosions.
VFX Breakdown - London
VFX Breakdown - Shrike
VFX Breakdown - Shan Guo
VFX Breakdown - FX Simulations
Outstanding Model in a Photoreal or Animated Project
Matthew Sandoval, James Ogle, Nick Keller, Sam Tack