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Saturday 4 August
9.15am – 10.30am
Keynote

Virtual Production: What It Means to Combine Animation, Visual Effects and Live Action Filmmaking

Joe Letteri, Senior VFX Supervisor, http://www.olm.co.jp/digipro2012/keynote/

Four-time Oscar-winning Senior Visual Effects Supervisor Joe Letteri will talk about what Weta Digital has learned from pioneering Virtual Production projects Avatar and The Adventures of Tintin. The talk will delve more deeply into the R&D challenges and interesting insights that came out of reworking the digital film pipeline to accommodate a more holistic view of production. This holostic view meant bridging animation and live action to bring out the best of both worlds and rethinking rendering, lighting, compositing and just about everything else. This presentation shows why this way of working enables greater creative freedom and has attracted directors like Peter Jackson, James Cameron and Steven Spielberg. And it shows how much more there still is to solve...

10:45am - 12:30pm
Deep Space

Camera Space Volumetric Shadows

Johannes Hanika, Peter Hillman, Martin Hill, Luca Fascione

A Facial Composite Editor for Blendshape Characters

Wan-Chun Ma, Marco Barbati, J.P. Lewis, http://www.olm.co.jp/digipro2012/program/

Camera Space Volumetric Shadows

This work transforms irregularly sampled shadow map data to deep image buffers in camera space, which are then used to create volumetric shadows in a deep compositing workflow. This often avoids costly re-rendering, enabling short turnaround times for cinematic lighting design.

A Facial Composite Editor for Blendshape Characters

This work presents an interactive editing system that allows digital modelers to rapidly create new blendshape face models for incidental or background characters, starting from a small number of given face models. Selected facial features from the source are blended in gradient domain, and the final face is produced by integrating the resulting Poisson equation.

LA Convention Centre 5 – 9 August
Monday 6 August
9:00am - 10:30am
Virtual Production Branches Out

Los Angeles Convention Center, Room 502AB

Wayne Stables, VFX Supervisor, http://s2012.siggraph.org/attendees/sessions/virtual-production-branches-out

A panel of leading virtual-production practitioners discusses and debates:

  • Advances and considerations in motion capture
  • Relative benefits of separate vs. in-scene facial capture
  • SimulCam – its evolution and where it is heading
  • The client/filmmaker experience

Moderator: Ray Feeney
RFX Inc. and former Co-Chair, Academy of Motion Picture Arts & Sciences Science & Technology Council

Panelists: Wayne Stables - Weta Digital, Dave Cravens - High Moon Studios, Gary Roberts Digital Domain, Matt Madden - Giant Studios

2:00pm - 3:30pm
Assembling the VFX for Marvel's “The Avengers”

LA Convention Center, South Hall K

Joe Letteri, Senior VFX Supervisor, http://s2012.siggraph.org/attendees/sessions/assembling-vfx-marvel%E2%80%99s-%E2%80%9C-avengers%E2%80%9D

Four-time Oscar-winning Senior Visual Effects Supervisor Joe Letteri will talk about what Weta Digital has learned from pioneering Virtual Production projects Avatar and The Adventures of Tintin. The talk will delve more deeply into the R&D challenges and interesting insights that came out of reworking the digital film pipeline to accommodate a more holistic view of production. This holostic view meant bridging animation and live action to bring out the best of both worlds and rethinking rendering, lighting, compositing and just about everything else. This presentation shows why this way of working enables greater creative freedom and has attracted directors like Peter Jackson, James Cameron and Steven Spielberg. And it shows how much more there still is to solve...

3:45pm - 5:35pm
Hand, Eye, and Face

LA Convention Center, Room 502AB

Spacetime Expression Cloning for Blendshapes, J.P. Lewis – Weta Digital, http://s2012.siggraph.org/attendees/sessions/100-51

This novel spacetime facial animation retargeting method for blendshape face models is based on the velocity domain transfer combined with a model-specific prior and produces successful retargeting results. The paper shows that this novel retargeting method has obvious advantages over conventional per-frame transfer methods.

Yeongho Seol

Korea Advanced Institute of Science and Technology and Weta Digital
J.P. Lewis - Weta Digital, Jaewoo Seo - Korea Advanced Institute of Science and Technology, Byungkuk Choi - Korea Advanced Institute of Science and Technology, Ken Anjyo - OLM Digital, Inc. and JST CREST, Junyong Noh- Korea Advanced Institute of Science and Technology

6pm registration 7pm start
The Foundry Geekfest

The Belasco Theatre, 1050 South Hill Street

Open ExR 2.0 release – Peter Hilman
Tuesday 7 August
3:00pm – 3:35pm
Rendering Prometheus

Pixar Booth

Martin Hilln
2:30pm – 4:00pm
OpenEXR Birds of a Feather

LA CC Room 507

http://s2012.siggraph.org/attendees/birds-feather

For attendees interested in OpenEXR version 2, including support for deep data and multi-part image files. This evolution of OpenEXR was co-developed by Industrial Light & Magic and Weta Digital.

4:00pm
Virtual Production

Autodesk Booth

From Lord of the Rings to Avatar, Tintin and beyond - Wayne Stables, VFX Supervisor URL to come
Wednesday 8 August
2:00pm – 4:00pm
Play Time

LA CC Room 408A

A Guided Synthesizer for Blendshape Characters - Wan-Chun Ma & J.P. Lewis, http://s2012.siggraph.org/attendees/sessions/100-125
3:45pm – 5:15pm
Weta Digital Presents:

LA CC West Hall B

Weta Digital Presents: Virtual Production: Combining Animation, Visual Effects, and Live-Action Filmmaking – Joe Letteri, Senior Visual FX Supervisor, http://s2012.siggraph.org/attendees/sessions/weta-digital-presents-virtual-production-combining-animation-visual-effects-and
6pm
OpenSource Birds of a Feather

Cork Bar 403 West 12th St